Showing posts with label reflection. Show all posts
Showing posts with label reflection. Show all posts

Tuesday, 21 February 2017

Marble Run Experience - Tinkering

Tinkering

What is Tinkering?

Tinkering is about creating challenges, learning from failure and being able to explore and invent new things. All these experiences are hands-on learning. Children taking part of tinkering allows them to engage in an environment or activity that enables them to explore and test new ideas with materials and objects as desired. A purpose to tinkering is being resourceful, being able to use the materials available to recreate or create something out of the ordinary.

How to implement Tinkering in school? 

Bevan, Petrich, and Wilkinson (2015) explain how tinkering can be bought into schools. There are research and experience in suggestions of guidelines in bringing tinkering into schools. Theses include:

Create environments for making. 

Interleave fabrication and tinkering. 

Provide multiple pathways.

Show that making is common practice. 

Don’t equate making with tools alone. 
What Tinkering looks like 

The first idea was not so successful.

This is our final product and it worked most of the time.

Feb 15, 2017


The marble experience is like the experiment I have done in the course Concept Development of Science; these both were focused on a constructionist perspective. However, this marble run experiment had limited materials/manipulative that were used to make a marble course. With limited materials, its supports individuals and the group to become more open-minded and think outside of the box, coming up with unlimited solutions and tests to make a successful marble course. With such experience, it allowed every individual to work for hands on and as a team to come up with something that would smoothly run a marble through to the final pit. Limited materials, with many minds it allowed myself and other within the group to develop our own learning experiences through the trial and errors - during the process of creating and altering where each material should be placed for a marble to run. Overall, this experience was a way for us to seek examples of how to incorporate activities like these in classrooms and watch how children can learn and build on their own experiences and knowledge.

After the workshop, we worked on a reflection based on Learning and Playing Through Constructivism.

 
We focused on discussing:
What? - What was the marble run purpose, what did we do, what outcomes were there?
So What? - What did we learn, how did we work through the process, what did we find?
Now What? - what can we do next, how can we extend this activity, what to consider? 

Sunday, 19 February 2017

What are the benefits of technology in Education?

Benefits of Technology

Feb 1, 2017
Technology allows for Collaboration and Teamwork

In class, we often address how we could include technology in young children's lives. Technology is seen as a manipulative that can cause health risks if it is used too often or it can support further learning opportunities. This blog post I will be discussing the benefits of technology in education. In my opinion, technology is effective for educational use. According to Finegan & Austin (2002) technology is a fundamental tool for educational learning. Technology in education and at home use exposed young children to a variety of learning experiences. They are free to explore, engage, connect, and apply what they learn to the real world. For digital technology to be used appropriately it is important that educators, teachers, parents and other caregivers are familiar with the applications or services they allow their child to surf on. It is important to know that technology does not pull individuals away from experiencing their real world, rather it improves their learning experience through a new medium (Acker, Nyland, and Niland, 2015).

What advantages does technology offer to young children?

  • Collaboration and teamwork
  • Foster better communication
  • Motivation
  • Engagement 
  • Readiness for school 
  • Social Interactions 
  • Problem Solving 
  • Cognitive skills





Reference
Acker, A., Nyland, B., & Niland, A. (2015). The relationship between children's learning through music and the use of technology. Australian Journal of Music Education, (1), 64+. Retrieved from http://go.galegroup.com.ezproxy.lib.ryerson.ca/ps/i.do?p=AONE&sw=w&u=rpu_main&v=2.1&it=r&id=GALE%7CA463634447&asid=1e5fa8804114934a0d7e9638fefb381
Finegan, C., and Austin, N.J. (2002). Developmentally appropriate technology for young children. Information Technology in Childhood Education Annual, 97 – 102.
Hope Technology School Uses Leading Edge Technology to Help Non-Verbal Autistic Children Find Their Voices. (2009, January 22). Blood Weekly, 545. Retrieved from http://go.galegroup.com.ezproxy.lib.ryerson.ca/ps/i.do?p=AONE&sw=w&u=rpu_main&v=2.1&it=r&id=GALE%7CA192219838&sid=summon&asid=2ff4c80513331c14870ceec4a94a5ec3